Showing posts with label Christopher Booker. Show all posts
Showing posts with label Christopher Booker. Show all posts

Thursday, 1 November 2012

Plot number seven: Rebirth

And finally. We go to stories - and therefore plots - for things we can't find in Life. We are looking for patterns, for an explanation of some sort, a conclusion that can be drawn. We want the story to give us something back, a feeling of reassurance, the belief that while life ends, it also teaches. New beginnings emerge from bleak endings. There may or may not be rebirth in the hereafter, but there is certainly rebirth in the now. Or so the Hollywood screenwriters would have us believe.

I don't know what Christopher Booker says about this, because frankly I have looked at his book enough to feel pretty well informed about his point of view. His is the compendium approach to creativity, in which an assemblage of narratives, a great story pile, must surely offer something to those in search of narrative enlightenment.

Life is not neat or reassuring. Virginia Woolf thought sanity was a lie. Thing have happened in my life recently which don't suggest that life is a pattern of any kind. Experience tears holes in our reality, and there isn't much to mend them with. And yet. There is still the story of Pandora's box to keep the flame alive.



When Pandora opened the box, and all the bad things came out, all the evil and suffering and pain and horror, it seemed there was no hope. But Hope was exactly what there was, the tiny spirit trapped in the bottom of box who came fluttering out last of all. Ibsen said that human beings can't take all that much reality. Maybe he was being too harsh. Maybe all they need is a little bit of hope, enough to sustain the insanity of optimism which keeps us believing in the magic of story, and of being alive.

Sunday, 15 July 2012

The plot thickens...

Just an aside from my Christopher Booker-based musings on plotting. The image of a plot thickening, like soup, is very useful. The best plots aren't great Heath Robinson constructions put together with mechanical ingenuity, which crank up the action with creaking, wheezing effort.


The best plots seem to arise naturally, inevitably. This applies to all kinds of writing, even thrillers. I read 'The Talented Mr Ripley' recently, and while it's a work of shimmering brilliance in almost every way, it doesn't depend on death defying plot twists or mind-blowing tricks in the final act. It just sustains the tension remorselessly via the medium of Ripley's weird and warped character, and the reader's collusion with him. (There is no way we want him to be caught, even though we know everything he's done - nothing is held back.)


A great plot is not a machine. It is an organic, vegetable thing, growing inside and outside the story, the characters and the the theme. I find it useful - as I approach my fourth novel - to think about these things under separate headings, but in fact the writing process retains its messiness no matter how much time you spend trying to analyse it and tidy it all up.

Next up - the comic plot, which comes in various forms, not all of them funny.

Sunday, 1 July 2012

Plot no.3 - The Quest

The Quest story is well known and immediaetely recognizable. As Christopher Booker points out 'some of the most celebrated stories in the world are quests'. These include Homer's Odyssey; Virgil's Aeneid; Dante's Divine Comedy and Bunyan's Pilgrim's Progress. More recent quest stories are The Lord of the Rings, Richard Adams' Watership Down and Steven Spielberg's Raiders of the Lost Ark.


The key here is that it doesn't matter what the characters are searching for, as long as they are searching for something, and it doesn't matter where they go. Vital components include the hero (or heroine); a 'call to adventure', some companions who help and support the hero, but with whom their will be conflict and a perilous journey. On arrival, or near arrival, the hero/heroine will meet some final frustration or impediment. There will be a last test, or tests, and then the final goal will be achieved.

And you can go towards the light and frothy - as in Around the World in 80 days - or dark. As in Conrad's Heart of Darkness or its cinematic alter ego Apocalypse Now.


Sounds so incredibly easy I think I will start penning my Quest novel right now.

Monday, 25 June 2012

Beating the monster

Herewith  Plot Number One. Among the oldest stories we have is Beowulf, the tale of a lone hero who fights a mighty monster in its lair. Christopher Booker points out that this ancient myth has almost exactly the same plot as the rather more recent Jaws: hero, monster, water, gore.


The earliest example of the 'overcoming the monster' story dates back even further than Beowulf: the Epic of Gilgamesh is more than 5,000 years old. The key to this plot is that the hero must challenge some embodiment of evil. It can be human, or similar to human - a witch or a giant. It can be animal or mythical beast - a wolf or a dragon. And it may threaten a community, or even the whole world. It may, as an optional extra, harbour some great treasure or a hold a 'princess' captive. And this evil has to be overthrown.

The hero must confront the monster, often with special weapons or with a borrowed magic power. Battle is joined in the lair: cave, forest, sea, or other enclosed place. A terrible fight takes place. At one point, it seems there is no way the hero can win. Then, there is a reversal of fortune and he outwits the monster and makes a thrilling escape. The monster is slain,and the hero takes the booty, or marries the damsel in distress.


'Overcoming the monster' is a Hollywood staple. The modern archetype in the modern monster myth is James Bond. What Plot Number One lacks in subtlety it makes up for in special effects, whether they are provided by CGI or a travelling minstrel telling a story in the firelight.

This plot encompasses thrillers, Westerns and war films. At it heart is constriction versus freedom; imprisonment versus liberty. Tomorrow - plot number two - Rags to Riches.